City: Hef Ëfromë Gri

Hef Ëfromë Gri

Hef Ëfromë Gri
Example Wood Elf architecture.
StateIrus
ProvenceYi̽dvdro Diocese
Sub ProvenceTiugyōvi Parish
RegionÊgo-êji Forest
Founded1316
Community LeaderLord Belthel
Area36 km2 (14 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation5638 m (18497 ft)
Average Yearly Precipitation71 cm/y (27 in/y)
Population8634
Population Density239 people per km2 (616 people per mi2)
Town AuraEnchantment
Naming
Native nameHef Ëfromë Gri
Pronunciation/hef/ /ɛˈfromɛ/
Direct Translation[dense] [detention]
Translation[Not Yet Translated]

Hef Ëfromë Gri (/hef/ /ɛˈfromɛ/ [dense] [detention]) is a subtropical City located in Tiugyōvi Parish, Yi̽dvdro Diocese, within the Irus.

The name Hef Ëfromë Gri is derived from the Goblin language, as Hef Ëfromë Gri was founded by Funabus, who was culturaly Wood Elf.

Climate

Hef Ëfromë Gri has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 11°C (51°F). Hef Ëfromë Gri receives an average of 71 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. Hef Ëfromë Gri covers an area of nearly 36 km2 (14 mi2), and an average elevation of 5638 m (18497 ft) above sea level.

Overview

Hef Ëfromë Gri was founded durring the early 14th century in summer of the year 1316, by Funabus. The establishment of Hef Ëfromë Gri suffered from many setbacks, delays, and obsticles, most notably a group of Hef Ëfromë Gri which required millitary assistance exterminate before the community could finish being built.

Hef Ëfromë Gri was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Hef Ëfromë Gri is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Hef Ëfromë Gri is buildings are arranged arround a single narrow cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Hef Ëfromë Gri's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Hef Ëfromë Gri's budget oriented are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Even the most brief look arround Hef Ëfromë Gri has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Hef Ëfromë Gri, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Hef Ëfromë Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hef Ëfromë Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hef Ëfromë Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hef Ëfromë Gri's parks.

Hef Ëfromë Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hef Ëfromë Gri.

Hef Ëfromë Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hef Ëfromë Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hef Ëfromë Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hef Ëfromë Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hef Ëfromë Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hef Ëfromë Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hef Ëfromë Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hef Ëfromë Gri's public wards, blessings, and other arcane systems.

Hef Ëfromë Gri has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Hef Ëfromë Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Hef Ëfromë Gri's grid is powered by an arcane means.

Hef Ëfromë Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Hef Ëfromë Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hef Ëfromë Gri's natural decorations nor waterways.

Hef Ëfromë Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hef Ëfromë Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hef Ëfromë Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Hef Ëfromë Gri's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Hef Ëfromë Gri tiny harmless tornadoes plague the town.

The Leopard Slug near Hef Ëfromë Gri are known to be quite timid.

Hef Ëfromë Gri's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Charm energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 15
  • Farmers: 25
  • Farm Laborer: 50
  • Hunters: 30
  • Milk Maids: 23
  • Ranchers: 11
  • Ranch Hands: 23
  • Shepherds: 21
    • Farmland: 34967 m2
    • Cattle and Similar Creatures: 2158
    • Poultry: 25902
    • Swine: 1726
    • Sheep: 86
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 863

Craftsmen

  • Arms and Toolmakers: 18
  • Blacksmiths: 19
  • Bookbinders: 10
  • Buckle-makers: 12
  • Cabinetmakers: 20
  • Candlemakers: 34
  • Carpenters: 27
  • Clothmakers: 22
  • Coach and Harness Makers: 9
  • Coopers: 20
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 18
  • Farrier: 46
  • Furriers: 5
  • Glassworkers: 29
  • Gunsmiths: 18
  • Harness-Makers: 8
  • Hatters: 16
  • Hosiery Workers: 6
  • Jewelers: 9
  • Leatherwrights: 22
  • Locksmiths: 8
  • Matchstick makers: 13
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 10
  • Paper Workers: 12
  • Plasterers: 12
  • Pursemakers: 15
  • Roofers: 9
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 15
  • Scabbardmakers: 17
  • Scalemakers: 8
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 27
  • Tailors: 49
  • Tanners: 10
  • Upholsterers: 12
  • Watchmakers: 12
  • Weavers: 26
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 6
  • Beer-Sellers: 11
  • Booksellers: 12
  • Butchers: 23
  • Chandlers: 19
  • Chicken Butchers: 23
  • Entrepreneurs: 9
  • Fine Clothiers: 21
  • Fishmongers: 22
  • Florists: 5
  • Potion Sellers: 15
  • Resellers: 43
  • Spice Merchants: 11
  • Wine-sellers: 16
  • Wheelwright: 13
  • Woodsellers: 8

Service workers

  • Bakers: 45
  • Barbers: 44
  • Coachmen: 12
  • Cooks: 33
  • Doctors: 17
  • Gamekeepers: 12
  • Grooms: 7
  • Hairdressers: 31
  • Healers: 23
  • Housekeepers: 24
  • Housemaids: 41
  • House Stewards: 23
  • Inns: 8
  • Laundry maids: 15
  • Maidservants: 28
  • Nursery Maids: 15
  • Pastrycooks: 30
  • Restaurateur: 35
  • Tavern Keepers: 34

Specialized Laborer

  • Ashworkers: 11
  • Bleachers: 8
  • Chemical Workers: 4
  • Coal Heavers: 17
  • In-Town Couriers: 20
  • Long Haul Couriers: 19
  • Dockyard Workers: 17
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 23
  • Millers: 18
  • Miners: 19
  • Oilmen and Polishers: 13
  • Postmen: 19
  • Pure Finder: 12
  • Skinners: 24
  • Sugar Refiners: 4
  • Tosher: 14
  • Warehousemen: 28
  • Watercarriers: 18
  • Watermen, Bargemen, etc.: 26

Skilled Laborers

  • Accountants: 11
  • Alchemist: 13
  • Clerk: 17
  • Dentists: 8
  • Educators: 25
  • Engineers: 11
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 10
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 12
  • Civil Clerks: 21
  • Civic Iudex: 10
  • Consultants: 5
  • Exorcist: 19
  • Fixers: 10
  • Kami Clerk: 17
  • Landlords: 16
  • Lawyers: 10
  • Legend Keepers: 15
  • Militia Officers: 107
  • Monks, Monastic: 29
  • Monks, Civic: 27
  • Historian, Oral: 17
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 22
  • Priests: 34
  • Rangers: 11
  • Rat Catchers: 12
  • Scholars: 13
  • Spiritualist: 16
  • Slayers: 4
  • Storytellers: 29
  • Military Officers: 31

Cottage Industries

  • Brewers: 26
  • Comfort Services: 34
  • Enchanters: 9
  • Herbalists: 9
  • Jaminators: 27
  • Needleworkers: 28
  • Potters: 14
  • Preserve Makers: 26
  • Quilters: 11
  • Seamsters: 43
  • Spinners: 26
  • Tinker: 9
  • Weaver: 22

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 12
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 4
  • Glaziers: 8
  • Inlayers: 8
  • Musicians: 25
  • Painters, Art: 4
  • Playwrights: 8
  • Sculptors, Art: 7
  • Wood Carvers: 28
  • Writers: 30

Produce Industries

  • Butter Churners: 29
  • Canners: 26
  • Cheesmakers: 31
  • Ice Merchants: 3
  • Millers: 17
  • Picklers: 14
  • Smokers: 11
  • Stockmakers: 9
  • Tobacconists: 13
  • Tallowmakers: 20

3217 of Hef Ëfromë Gri's population work within a Foundational Occupation.

4813 of Hef Ëfromë Gri's population do not work in a formal occupation, but do contribute to the local economy. 604 (7%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Hef Ëfromë Gri is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Hef Ëfromë Gri is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Hef Ëfromë Gri's local festivals commemorates this miracle.

History